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Borne from a deep fascination with these machines and a thorough respect for the developers who could make the best of them, HCGE is highly specialized for getting the most out of the 2D. I could also just be missing something entirely. The Headcannon Game Engine, HCGE for short, has been in development for over a decade by an '80s kid raised with classic computer and game console hardware. If os.clock() > LastFrame + UpdateRate thenĬan someone explain to me why this is causing unpredictable results and my game is now running below 60 Hz with this applied? It really shouldn’t be and i’m really confused as to why this is happening. RunService.RenderStepped:Connect(function()Īttempt at framerate cap: - With this code, the simulation now only seems to update at around 40 Hz? (which will speed up the simulation and make the game appear sped up)Ĭurrent method: - Runs at 60 Hz (Assuming an FPS unlocker isn't being used) Hey all, so I’ve been trying to make my custom game engine FPS unlocker proof, as the game currently relies on the client’s framerate to update the simulation, and if the user uses an FPS unlocker, the game will run above 60 Hz
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